Post by Rip on Oct 6, 2010 17:16:01 GMT -5
Hey there! Everything you need to know about the Kwaidan region, from it's ethics to its landscape, is all listed in this thread. Be sure to check out the FAQ section as well.
Pokemon
All pokemon, excluding legendaries, are available. Legendaries do exist, but they are not able for capture and will only appear via mod event. Also, there is an odd amount of wild ghost, dark and psychic pokemon.
Landscape
Kwaidan is a medium sized country located far across the eastern oceanic border of Kanto. For it's size, it houses an enormously varied amount of pokemon. Even species not usually attracted to regions of similar geography flock in and breed with no concern. Because of this, researchers and theorists hypothesize that Kwaidan's sheer age may have some sort of attraction. Age is certainly something the region can boast. It consists mostly of temperate forests, marsh and meadows.
Staghorn is the largest and oldest forest, with trees so monstrous that ten men could not wrap their arms around their trunks. It's center is marked by a deep, dark lake, Stag's Brew, home to numerable water types. Locals even claim to see lapras. There are many parts of the forest that still remain virgin, and some wild pokemon living within it have never set eyes on humans. Many Kwaidian citizens regard Staghorn[/u] as a holy place, which discourages urban development but promotes spiritual growth.
Staghorn is bordered on the west by the Rue Mountain[/u], a long-dead volcano. The mountain's highest peak is roughly 6,000 feet above sea level, and it's heart is carved through with tunnels. Curiously, most of those tunnels are not man-made, even though a few cut through completely to the other side. Construction on the largest of passages made them safer for travelers, but projects on others failed under various tragedies such as landslides, cave ins and even illness. Locals spread superstitious rumors, and even brave workers consider the mountain haunted. Despite the bad reputation, the town of Rue, which is in a bowl high into the mountains, is fairly populous.
Rue[/u] cradles a less sinister spot on its western side; Thyme Valley[/u]. The soil is loose and mineral rich by bounty of Rue Mountain's[/u] volcanic past, and countless grasses, shrubs, brambles and wild flowers dance in the insistent wind. The valley is flanked by a smaller woodlot that eventually gives way back to the mountain's tunnels. Thyme Village is a pleasant little town at the base of the mountain. It's a popular vacation and retirement spot for those who want to escape the cities.
The marshes, aside from a few swampy areas in the belly of Staghorn, reside near the rocky coastline beyond the southern side of the mountain. The largest is known as the Feverfew swamp. Thanks to the near constant bellows of wind, the temperatures range from chilly to freezing. Often, the mud and shallower pools ice up during the evening, forcing residing pokemon to migrate towards the larger water areas. The pokemon keep warm by bedding amongst sunken leaves at the bottom, though some do not mind the cold. Travelers consider Feverfew[/u] swamp miserable to cross on foot and many choose to fly to the town despite missing an abundance of rare pokemon.
Many people believe that Sorrel City[/u] is on the edge of the swamp, but in actuality the urban sprawl has pushed the natural terrain back. Locals joke that you can tell when you're getting close to the city because of all the noise pollution (which does not penetrate the deepest sections of marsh) and litter. The thicker the trash, the closer the city. The pokemon closer to the city have adapted and act noticeably different than those in the virgin areas. They're known garbage raiders. The city is it's own entity; it's a completely separate environment. Everything within it is completely adapted to urban life, including the wild pokemon. Pet pokemon gone feral populate the alleyways.
A small stretch of almost-always frozen swamp separates Sorrel City[/u] from Silverleaf Coast[/u]. The coast is rocky, though by Silverleaf Town[/u] there is a large sandy beach that attracts tourists. For the most part, however, the coast is for fishing and mariners. The rough currents and unforgiving rock caves spell death for daring swimmers.
Out past the coast are two islands, visible by the beach. Woodruff Island[/u] and Wormwood Island[/u] are the proper terms, but most people known them as the Blackfly Islands[/u]. 'Blackfly' came from the dark humor of Silverleaf residence who eye the islands warily. The islands have a bad-luck stigma, but superstition aside, the biology growing with them is interesting.
Woodruff[/u] is completely forested with trees nearly as thick as Staghorn[/u]. But, whereas Staghorn[/u] consists of mostly deciduous trees, Woodruff[/u] is almost exclusively pine. Dark types haunt the island, drawn to ancient stone statues that baffle archeologists. Surrounding the gym is a small town of strange but usually friendly folk.
Wormwood Island[/u] is the sister island, and as lively as Woodruff[/u] is, Wormwood is as barren. Malformed birch and willow trees make up the vegetation; they're gnarled, skeletal things that only grow bright red leaves. The soil is ashy grey, and the water around the banks foam and spit at the rocks. Ghost and abnormally huge bug type pokemon are the only ones who inhabit the island willingly. Very few humans take up residency, and most are outcasts from Silverleaf that live alone. Not many people, even researchers, explore the area for a reason beyond the gym. Even then, they rarely stick around long after the battle. The abandoned warehouses strike odd nerves for travelers.
The Locals
Battle
Citizens of Kwaidan (Kwaidians) favor close bonds with pokemon and view them as partners instead of battle tools. They also view themselves as fighters and do not often remain on the sidelines during battles, even passive trainers. To the dismay of visiting citizens of other regions, Kwaidian's are physically active in battles, dodging deadly attacks and sometimes even ordering assaults on their opponent. In return, both pokemon and trainer must work together, not only to win the fight, but to protect each other. This is why the final gym is a double battle style, to test companionship between trainer and pokemon.
It is not considered dirty play to force an opponent into surrender by threatening the trainer with physical harm via pokemon, but it is bad sport to use excessive violence on an obviously outmatched fight. Trainers of other regions may see Kwaidians as brutal, but are often surprised by the bonds between human and pokemon.
Beliefs
Kwaidians love stories. They love listening to stories, and they love telling stories, which is probably the reason there's so many ghost tales floating around the region. They're typically a superstitious bunch, even those in the cities, and view people who tamper with otherworldly things (such as legendary pokemon) as bad luck.
The region is old, but not many people know its history, even the eldest of townsfolk can't explain the stone statues on the Blackfly Islands, though they may try spinning a yarn or two about them. Some may question, but most leave the strange things alone.
Jobs
Kwaidians can have any number of different jobs and careers, including research, law enforcement, fisheries, boatmen, office work, teaching, etc. They use money and sometimes trading in shops.
Shady Organizations
Unfortunately, Team Rocket penetrated Kwaidan. The group took hold and is creeping through the towns. There is a possibility, however, that the Rockets are not the worse thing slinking around in the region's dark spots...
[/center]
Pokemon
All pokemon, excluding legendaries, are available. Legendaries do exist, but they are not able for capture and will only appear via mod event. Also, there is an odd amount of wild ghost, dark and psychic pokemon.
Landscape
Kwaidan is a medium sized country located far across the eastern oceanic border of Kanto. For it's size, it houses an enormously varied amount of pokemon. Even species not usually attracted to regions of similar geography flock in and breed with no concern. Because of this, researchers and theorists hypothesize that Kwaidan's sheer age may have some sort of attraction. Age is certainly something the region can boast. It consists mostly of temperate forests, marsh and meadows.
Staghorn is the largest and oldest forest, with trees so monstrous that ten men could not wrap their arms around their trunks. It's center is marked by a deep, dark lake, Stag's Brew, home to numerable water types. Locals even claim to see lapras. There are many parts of the forest that still remain virgin, and some wild pokemon living within it have never set eyes on humans. Many Kwaidian citizens regard Staghorn
Staghorn is bordered on the west by the Rue Mountain[/u], a long-dead volcano. The mountain's highest peak is roughly 6,000 feet above sea level, and it's heart is carved through with tunnels. Curiously, most of those tunnels are not man-made, even though a few cut through completely to the other side. Construction on the largest of passages made them safer for travelers, but projects on others failed under various tragedies such as landslides, cave ins and even illness. Locals spread superstitious rumors, and even brave workers consider the mountain haunted. Despite the bad reputation, the town of Rue, which is in a bowl high into the mountains, is fairly populous.
Rue[/u] cradles a less sinister spot on its western side; Thyme Valley[/u]. The soil is loose and mineral rich by bounty of Rue Mountain's[/u] volcanic past, and countless grasses, shrubs, brambles and wild flowers dance in the insistent wind. The valley is flanked by a smaller woodlot that eventually gives way back to the mountain's tunnels. Thyme Village is a pleasant little town at the base of the mountain. It's a popular vacation and retirement spot for those who want to escape the cities.
The marshes, aside from a few swampy areas in the belly of Staghorn, reside near the rocky coastline beyond the southern side of the mountain. The largest is known as the Feverfew swamp. Thanks to the near constant bellows of wind, the temperatures range from chilly to freezing. Often, the mud and shallower pools ice up during the evening, forcing residing pokemon to migrate towards the larger water areas. The pokemon keep warm by bedding amongst sunken leaves at the bottom, though some do not mind the cold. Travelers consider Feverfew[/u] swamp miserable to cross on foot and many choose to fly to the town despite missing an abundance of rare pokemon.
Many people believe that Sorrel City[/u] is on the edge of the swamp, but in actuality the urban sprawl has pushed the natural terrain back. Locals joke that you can tell when you're getting close to the city because of all the noise pollution (which does not penetrate the deepest sections of marsh) and litter. The thicker the trash, the closer the city. The pokemon closer to the city have adapted and act noticeably different than those in the virgin areas. They're known garbage raiders. The city is it's own entity; it's a completely separate environment. Everything within it is completely adapted to urban life, including the wild pokemon. Pet pokemon gone feral populate the alleyways.
A small stretch of almost-always frozen swamp separates Sorrel City[/u] from Silverleaf Coast[/u]. The coast is rocky, though by Silverleaf Town[/u] there is a large sandy beach that attracts tourists. For the most part, however, the coast is for fishing and mariners. The rough currents and unforgiving rock caves spell death for daring swimmers.
Out past the coast are two islands, visible by the beach. Woodruff Island[/u] and Wormwood Island[/u] are the proper terms, but most people known them as the Blackfly Islands[/u]. 'Blackfly' came from the dark humor of Silverleaf residence who eye the islands warily. The islands have a bad-luck stigma, but superstition aside, the biology growing with them is interesting.
Woodruff[/u] is completely forested with trees nearly as thick as Staghorn[/u]. But, whereas Staghorn[/u] consists of mostly deciduous trees, Woodruff[/u] is almost exclusively pine. Dark types haunt the island, drawn to ancient stone statues that baffle archeologists. Surrounding the gym is a small town of strange but usually friendly folk.
Wormwood Island[/u] is the sister island, and as lively as Woodruff[/u] is, Wormwood is as barren. Malformed birch and willow trees make up the vegetation; they're gnarled, skeletal things that only grow bright red leaves. The soil is ashy grey, and the water around the banks foam and spit at the rocks. Ghost and abnormally huge bug type pokemon are the only ones who inhabit the island willingly. Very few humans take up residency, and most are outcasts from Silverleaf that live alone. Not many people, even researchers, explore the area for a reason beyond the gym. Even then, they rarely stick around long after the battle. The abandoned warehouses strike odd nerves for travelers.
The Locals
Battle
Citizens of Kwaidan (Kwaidians) favor close bonds with pokemon and view them as partners instead of battle tools. They also view themselves as fighters and do not often remain on the sidelines during battles, even passive trainers. To the dismay of visiting citizens of other regions, Kwaidian's are physically active in battles, dodging deadly attacks and sometimes even ordering assaults on their opponent. In return, both pokemon and trainer must work together, not only to win the fight, but to protect each other. This is why the final gym is a double battle style, to test companionship between trainer and pokemon.
It is not considered dirty play to force an opponent into surrender by threatening the trainer with physical harm via pokemon, but it is bad sport to use excessive violence on an obviously outmatched fight. Trainers of other regions may see Kwaidians as brutal, but are often surprised by the bonds between human and pokemon.
Beliefs
Kwaidians love stories. They love listening to stories, and they love telling stories, which is probably the reason there's so many ghost tales floating around the region. They're typically a superstitious bunch, even those in the cities, and view people who tamper with otherworldly things (such as legendary pokemon) as bad luck.
The region is old, but not many people know its history, even the eldest of townsfolk can't explain the stone statues on the Blackfly Islands, though they may try spinning a yarn or two about them. Some may question, but most leave the strange things alone.
Jobs
Kwaidians can have any number of different jobs and careers, including research, law enforcement, fisheries, boatmen, office work, teaching, etc. They use money and sometimes trading in shops.
Shady Organizations
Unfortunately, Team Rocket penetrated Kwaidan. The group took hold and is creeping through the towns. There is a possibility, however, that the Rockets are not the worse thing slinking around in the region's dark spots...
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